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	<title>LUDUS &#8211; EXCEL POWER | Michael Johnson | Actividad</title>
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				<title>Michael Johnson empezó el debate Career Pivot into Game Programming en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/career-pivot-into-game-programming/</link>
				<pubDate>Wed, 06 May 2026 12:09:12 -0500</pubDate>

									<content:encoded><![CDATA[<p>I’ve been working as a System Administrator for five years, but I’ve always dreamed of becoming a Gameplay Programmer. I have a solid foundation in Python and C++, but I’m worried that my IT background is too &#8216;dry&#8217; for the creative industry. Is it hard to convince studios that a SysAdmin can handle the creative side of game design? What kind of po&hellip;<span class="activity-read-more" id="activity-read-more-15592"><a href="https://ludusconsult.com/forums/topic/career-pivot-into-game-programming/" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson empezó el debate Balancing Procedural Generation with Narrative Quality en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/balancing-procedural-generation-with-narrative-quality/</link>
				<pubDate>Wed, 22 Apr 2026 11:21:36 -0500</pubDate>

									<content:encoded><![CDATA[<p>I’m working on a roguelike where the levels are entirely procedurally generated, but the feedback from early testers is that the environments feel «soulless.» I’m using a standard Perlin noise algorithm for terrain and a basic dungeon-branching script for the interiors. How can I inject more «hand-crafted» feeling into the code without man&hellip;<span class="activity-read-more" id="activity-read-more-15378"><a href="https://ludusconsult.com/forums/topic/balancing-procedural-generation-with-narrative-quality/" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson ha respondido al debate Balansowanie mechanik walki en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/balansowanie-mechanik-walki/#post-18836</link>
				<pubDate>Mon, 20 Apr 2026 15:56:09 -0500</pubDate>

									<content:encoded><![CDATA[<p>Problem tkwi często w poczuciu „ciężaru” (weight) ataku. Spróbuj dodać mechanikę „poise damage” – topory mogłyby przerywać animacje wrogów, dając strategiczną przewagę. W wolnym czasie, gdy nie analizuję klatek animacji i szukam odskoczni od skomplikowanych systemów walki, często gram na stronie <a href="https://wild-robin.org.pl/" rel="nofollow ugc">https://wild-robin.org.pl/</a>. Obserwowanie tamtejszej&hellip;<span class="activity-read-more" id="activity-read-more-15341"><a href="https://ludusconsult.com/forums/topic/balansowanie-mechanik-walki/#post-18836" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson empezó el debate Wybór silnika do pierwszej gry Indie en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/wybor-silnika-do-pierwszej-gry-indie/</link>
				<pubDate>Thu, 09 Apr 2026 08:52:09 -0500</pubDate>

									<content:encoded><![CDATA[<p>Cześć! Planuję rozpocząć pracę nad swoim pierwszym projektem gry typu platformówka 2D i mam dylemat dotyczący wyboru technologii. Zastanawiam się między Unity a Godotem. Znam podstawy C#, więc Unity wydaje się naturalnym wyborem, ale słyszałem wiele dobrego o lekkości Godota i jego podejściu do węzłów (nodes). Czy dla początkującego dew&hellip;<span class="activity-read-more" id="activity-read-more-15129"><a href="https://ludusconsult.com/forums/topic/wybor-silnika-do-pierwszej-gry-indie/" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson ha respondido al debate Mechanika &#034;Random Number Generator&#034; (RNG) w grach en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/mechanika-random-number-generator-rng-w-grach/#post-18540</link>
				<pubDate>Wed, 08 Apr 2026 15:55:20 -0500</pubDate>

									<content:encoded><![CDATA[<p>Losowość powinna tworzyć wyzwania, a nie karać za dobre decyzje. W geymdisaynie często stosuje się tzw. „pseudo-RNG”, który z czasem zwiększa szansę na sukces po serii porażek. Aby zrozumieć, jak matematyczna losowość wpływa na emocje, warto obserwować systemy oparte na czystym prawdopodobieństwie. Sam często gram w wolnym czasie na stronie ht&hellip;<span class="activity-read-more" id="activity-read-more-15117"><a href="https://ludusconsult.com/forums/topic/mechanika-random-number-generator-rng-w-grach/#post-18540" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson empezó el debate Is the classic &#034;Fog of War&#034; still necessary for modern strategy geymdisayn? en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/is-the-classic-fog-of-war-still-necessary-for-modern-strategy-geymdisayn/</link>
				<pubDate>Fri, 20 Mar 2026 09:57:49 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi everyone. I’m currently prototyping a top-down real-time strategy game, and I’m having a bit of a crisis regarding the &#8216;Fog of War&#8217; mechanic. While it’s a staple of the genre, I feel like it often leads to a &#8216;cat and mouse&#8217; game that frustrates newer players who just want to see the map. However, if I remove it, the geymdisayn loses all the t&hellip;<span class="activity-read-more" id="activity-read-more-14787"><a href="https://ludusconsult.com/forums/topic/is-the-classic-fog-of-war-still-necessary-for-modern-strategy-geymdisayn/" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson ha respondido al debate ¿Cómo implementar una &#034;IA de sigilo&#034; que no parezca injusta? en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/como-implementar-una-ia-de-sigilo-que-no-parezca-injusta/#post-18122</link>
				<pubDate>Thu, 19 Mar 2026 11:32:49 -0500</pubDate>

									<content:encoded><![CDATA[<p>El secreto de una buena IA de sigilo es la predictibilidad comunicada: el jugador debe saber siempre por qué ha sido visto. Usa sonidos ambientales para que el guardia &#8216;investigue&#8217; antes de atacar. Como desarrollador, sé que ajustar estos árboles de comportamiento puede quemar el cerebro tras horas de depuración. Por eso, suelo pasar mi tiempo lib&hellip;<span class="activity-read-more" id="activity-read-more-14775"><a href="https://ludusconsult.com/forums/topic/como-implementar-una-ia-de-sigilo-que-no-parezca-injusta/#post-18122" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson empezó el debate Moving beyond VLOOKUP: Is Power Query the ultimate tool for messy data? en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/moving-beyond-vlookup-is-power-query-the-ultimate-tool-for-messy-data/</link>
				<pubDate>Thu, 19 Feb 2026 11:36:18 -0500</pubDate>

									<content:encoded><![CDATA[<p>I’ve been the «Excel person» in my office for years, mostly relying on complex nested IF statements and VLOOKUPs. However, our datasets are getting too large and messy for standard formulas to handle without lagging. I’ve heard a lot about Power Query and Power Pivot for ETL processes, but I’m worried about the learning curve. Is it worth makin&hellip;<span class="activity-read-more" id="activity-read-more-14422"><a href="https://ludusconsult.com/forums/topic/moving-beyond-vlookup-is-power-query-the-ultimate-tool-for-messy-data/" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson ha respondido al debate Topic: Why usability matters more than game quantity en el foro 5 Fastest Skills To 99 in OSRS with Training Guides</title>
				<link>https://ludusconsult.com/forums/topic/topic-why-usability-matters-more-than-game-quantity/#post-16830</link>
				<pubDate>Thu, 15 Jan 2026 12:33:37 -0500</pubDate>

									<content:encoded><![CDATA[<p>Usability shapes how users interact with content from the first moment. Even a large game selection loses value if navigation is confusing or slow. A well-designed platform guides users naturally, helping them discover games without frustration. By observing platforms such as <a href="https://bet-indi.in" rel="nofollow ugc">https://bet-indi.in</a>, you can see how logical categorization and&hellip;<span class="activity-read-more" id="activity-read-more-13867"><a href="https://ludusconsult.com/forums/topic/topic-why-usability-matters-more-than-game-quantity/#post-16830" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>Michael Johnson ahora es un usuario registrado</title>
				<link>https://ludusconsult.com/actividad/p/13865/</link>
				<pubDate>Thu, 15 Jan 2026 12:33:00 -0500</pubDate>

				
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