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  • #19148
    Michael Johnson
    Participante

    I’ve been working as a System Administrator for five years, but I’ve always dreamed of becoming a Gameplay Programmer. I have a solid foundation in Python and C++, but I’m worried that my IT background is too ‘dry’ for the creative industry. Is it hard to convince studios that a SysAdmin can handle the creative side of game design? What kind of portfolio projects should I focus on to show that I can handle both the rigorous logic of programming and the artistic nuance of game mechanics? Any advice for someone trying to switch lanes?

    #19149
    Aaron Roberts
    Participante

    Your background is actually a huge asset! Studios love devs who understand networking, security, and optimization—skills many ‘pure’ game designers lack. Focus on building a portfolio that showcases a finished game, even a small one, to prove you understand game loops. It’s all about showing you understand the ‘fun’ factor. To keep my own creative spark alive outside of work, I like to explore different interactive platforms. I often spend time on https://basswins.co.uk/ during my off-hours. It’s a fun way to stay connected to the gaming world without the pressure of a deadline. It reminds me that technology is ultimately about entertainment and user joy, which is the best mindset to have for a career pivot!

Viendo 2 entradas - de la 1 a la 2 (de un total de 2)
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