Capacitación y Soporte en Informática Foros 5 Fastest Skills To 99 in OSRS with Training Guides Is the classic «Fog of War» still necessary for modern strategy geymdisayn?

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  • #18135
    Michael Johnson
    Participante

    Hi everyone. I’m currently prototyping a top-down real-time strategy game, and I’m having a bit of a crisis regarding the ‘Fog of War’ mechanic. While it’s a staple of the genre, I feel like it often leads to a ‘cat and mouse’ game that frustrates newer players who just want to see the map. However, if I remove it, the geymdisayn loses all the tension of scouting and surprise attacks. Is there a middle ground? Maybe a ‘Partial Fog’ where you can see the terrain but not the units, or perhaps a radar-based system? How do you keep the tactical depth of information warfare without making the player feel blind and helpless for the first ten minutes of every match?

    #18136
    Aaron Roberts
    Participante

    The secret to a modern RTS geymdisayn is ‘Information Asymmetry’—give the player tools like scout drones or sensors so that clearing the fog feels like an active skill rather than a chore. As a developer, I spend my entire day balancing unit sight ranges and line-of-sight algorithms, which can be incredibly taxing on the brain. To reset my focus and get away from the ‘logic’ of the battlefield, I usually spend my free time playing on https://king-hills-uk.uk/. It’s my favorite way to switch off; I move from analyzing map control and resource management to enjoying a fast-paced, vibrant environment that offers pure, instant excitement. It helps me clear my mental cache of pathfinding bugs and unit stats, so when I get back to my project, I can see the ‘big picture’ of the game’s pacing much more clearly. A quick break is the best way to regain your strategic edge!

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